Blink a LED and Write to a Screen-KookaBlockly

John Phillips Leave a Comment

Overview This tutorial describes how to write a simple KookaBlockly programme to blink a LED or sound a buzzer, and also how to write “ON” and “OFF” on the Kookaberry’s screen. A pdf of this Tutorial, as well as the two KookaBlockly programmes used in this Tutorial can be downloaded from within the LEDblink.kby.py zip file in the sidebar to …

Bushfire Risk Indicator

John Phillips Leave a Comment

Overview This resource is in five parts Resource 1: Learn how to operate a servo. Resource 2: Use a servo to make a rudimentary bush fire risk indicator controlled by buttons on the Kookaberry Resource 3: Use a temperature sensor to change the risk level. Resource 4: Learn how to debug a programme in real time Resource 5: Build and …

Measuring temperature and relative humidity- KookaBlockly

John Phillips Leave a Comment

Overview This tutorial/lesson plan describes how to create two KookaBlockly programmes to measure Relative Humidity (RH) and Temperature using the DHT11 peripheral and the Kookaberry microcontroller STEM platform. One programme records constantly; the other at the press of a Kookaberry button. PDF documents for both programmes, as well as the resources and learning outcomes component, can be downloaded from the …

Conserving Energy

John Phillips Leave a Comment

This project explores the conservation of energy in family households. It brings together the two Australian Curriculum  Technologies streams (Design & Technologies , and Digital Technologies) to switch off the lights in a model house using a Kookaberry and a preloaded app (D&T) recreate the app from scratch using the KookaBlockly visual code editor (DT) The Boston Museum’s “Engineering  is …

Recreating the LightMe App in KookaBlockly

John Phillips 1 Comment

This is a Digital Technologies project that recreates the preloaded LightMe app on the Kookaberry using the KookaBlockly visual programming editor Overview The LightMe preloaded app measures the level of ambient light and generates an output signal that can be used to light an LED when it falls below an adjustable threshold. The full MicroPython code for the preloaded app …

Getting Started with KookaBlockly

John Phillips Leave a Comment

Overview If you are familiar with Scratch or any other visual programming environment, this tutorial should provide just enough guidance to allow you to program your Kookaberry in real-time using KookaBlockly. You can download a pdf from the sidebar to the right. KookaBlockly Most visual programming editors are based in the cloud and require internet access. KookaBlockly, as well as …

KookaBlockly Workshop

Tony Strasser Leave a Comment

This coding workshop/tutorial introduces participants to the KookaBlockly graphical coding editor. It requires at least two Kookaberries, a few selected peripherals and a PC to which the Kookaberry can be connected (tethered). It also needs a partner with another PC running KookaSuite for the interactive radio activities. However, these are just a small part of the whole workshop. Overview KookaBlockly …