Start Your Engines

John Phillips Leave a Comment

This Tutorial simulates the starting of a car engine when the petrol tank is 75% full using one Kookaberry. You will then connect it to another Kookaberry and show how the engine can only be started when the tank is both 75% full AND an ignition button is pressed. This simple and fun example illustrates how using the Kookaberry in …

Wireless Networking

John Phillips Leave a Comment

In this Tutorial you will create a two-Kookaberry radio data network using their on-board packet radio chips and antenna. You will be using the Semaphore app which, when run on two or more Kookaberries, can send text, graphic and sound content wirelessly to each other at the push of a button.   Setting up Connect a Buzzer to Connector P2 …

Binary Numbers

John Phillips Leave a Comment

This short Lesson Plan will demonstrate the conversion of binary to decimal numbers and vice versa It will use the Kookaberry BinaryNumbers app which requires no peripherals. A 5-bit number is used in this demonstration. Directions Step 1: Setup This app needs no peripherals. Step 2: Running and using the app Navigate to the BinaryNumbers app and press Button B …

Practice makes perfect

Sarsha 1 Comment

Students will design and run an obstacle course whilst using the BalanceMe app on their Kookaberry with the aim of improving their balance and reducing their number of ‘drops’. The BalanceMe app emulates an egg and spoon, detecting and recording out-of-balance events. This plan currently only exists in hard copy which can be downloaded from the sidebar to the right …