Overview This tutorial describes how to write a simple KookaBlockly programme to blink a LED or sound a buzzer, and also how to write “ON” and “OFF” on the Kookaberry’s screen. A pdf of this Tutorial, as well as the two KookaBlockly programmes used in this Tutorial can be downloaded from within the LEDblink.kby.py zip file in the sidebar to …
Bushfire Risk Indicator
Overview This resource is in five parts Resource 1: Learn how to operate a servo. Resource 2: Use a servo to make a rudimentary bush fire risk indicator controlled by buttons on the Kookaberry Resource 3: Use a temperature sensor to change the risk level. Resource 4: Learn how to debug a programme in real time Resource 5: Build and …
Measuring temperature and relative humidity- KookaBlockly
Overview This tutorial/lesson plan describes how to create two KookaBlockly programmes to measure Relative Humidity (RH) and Temperature using the DHT11 peripheral and the Kookaberry microcontroller STEM platform. One programme records constantly; the other at the press of a Kookaberry button. PDF documents for both programmes, as well as the resources and learning outcomes component, can be downloaded from the …
Blink a LED to send a distress signal
Overview The purpose of this sequence of resources is to allow teachers to complete most of the Stage 3 DT coding learning outcomes in just the single historical context of the electric telegraph and sending a distress signal The Kookaberry microcontroller STEM platform programmed using the KookaBlockly visual programming editor will be used as the basis for teaching the coding …
Recreating the LightMe App in KookaBlockly
This is a Digital Technologies project that recreates the preloaded LightMe app on the Kookaberry using the KookaBlockly visual programming editor Overview The LightMe preloaded app measures the level of ambient light and generates an output signal that can be used to light an LED when it falls below an adjustable threshold. The full MicroPython code for the preloaded app …
Getting Started with KookaBlockly
Overview If you are familiar with Scratch or any other visual programming environment, this tutorial should provide just enough guidance to allow you to program your Kookaberry in real-time using KookaBlockly. You can download a pdf from the sidebar to the right. KookaBlockly Most visual programming editors are based in the cloud and require internet access. KookaBlockly, as well as …
Introduction to digital systems
This Tutorial describes a digital system and uses the Kookaberry STEM platform to illustrate its fundamental principles What is a digital system? Digital systems receive information from Input devices such as a mouse, motion detector, microphone, or steering wheel, and make decisions (Processing) about what to do with the information depending on the circumstances. The decisions are transmitted to Output …
Pulse Width Modulation (PWM)
This Tutorial describes PWM and how it’s principles can be demonstrated using the Kookaberry ecosystem. Overview Specifically, this Tutorial will describe how the speed of a motor or the intensity of an LED is controlled in the digital world. The analogue world Our real world is generally an analogue world. Our eyes perceive a continuous range of brightness and …
KookaBlockly Workshop
This coding workshop/tutorial introduces participants to the KookaBlockly graphical coding editor. It requires at least two Kookaberries, a few selected peripherals and a PC to which the Kookaberry can be connected (tethered). It also needs a partner with another PC running KookaSuite for the interactive radio activities. However, these are just a small part of the whole workshop. Overview KookaBlockly …
Start Your Engines
This Tutorial simulates the starting of a car engine when the petrol tank is 75% full using one Kookaberry. You will then connect it to another Kookaberry and show how the engine can only be started when the tank is both 75% full AND an ignition button is pressed. This simple and fun example illustrates how using the Kookaberry in …
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