Bushfire Risk Indicator

John Phillips Leave a Comment

Overview In this resource you will learn how to operate a servo (Resource 1) and use it to make a bush fire risk indicator controlled either by the buttons on the Kookaberry (Resource 2) or by a temperature sensor (Resource 3). You will also learn how to debug a programme in real time (Resource 4) The resources can be used …

Measuring temperature and relative humidity- KookaBlockly

John Phillips Leave a Comment

Overview This tutorial/lesson plan describes how to create two KookaBlockly programmes to measure Relative Humidity (RH) and Temperature using the DHT11 peripheral and the Kookaberry microcontroller STEM platform. One programme records constantly; the other at the press of a Kookaberry button. PDF documents for both programmes, as well as the resources and learning outcomes component, can be downloaded from the …

Blink a LED to send a distress signal

John Phillips Leave a Comment

Overview The purpose of this sequence of resources is to allow teachers to complete most of the Stage 3 DT learning outcomes, plus those in some other KLA’s, in just the single historical context of the electric telegraph and sending a distress signal The Kookaberry microcontroller STEM platform programmed using the KookaBlockly visual programming editor will be used as the …

Recreating the LightMe App in KookaBlockly

John Phillips 1 Comment

This is a Digital Technologies project that recreates the preloaded LightMe app on the Kookaberry using the KookaBlockly visual programming editor Overview The LightMe preloaded app measures the level of ambient light and generates an output signal that can be used to light an LED when it falls below an adjustable threshold. The full MicroPython code for the preloaded app …

Getting Started with KookaBlockly

John Phillips Leave a Comment

Overview If you are familiar with Scratch or any other visual programming environment, this tutorial should provide just enough guidance to allow you to program your Kookaberry in real-time using KookaBlockly. You can download a pdf from the sidebar to the right. KookaBlockly Most visual programming editors are based in the cloud and require internet access. KookaBlockly, as well as …

Introduction to digital systems

John Phillips Leave a Comment

This Tutorial describes a digital system and uses the Kookaberry STEM platform to illustrate its fundamental principles What is a digital system? Digital systems receive information from Input devices such as a mouse, motion detector, microphone, or steering wheel, and make decisions (Processing) about what to do with the information depending on the circumstances. The decisions are transmitted to Output …

Pulse Width Modulation (PWM)

John Phillips Leave a Comment

This Tutorial describes PWM and how it’s principles can be demonstrated using the Kookaberry ecosystem.   Overview Specifically, this Tutorial will describe how the speed of a motor or the intensity of an LED is controlled in the digital world. The analogue world Our real world is generally an analogue world. Our eyes perceive a continuous range of brightness and …

KookaBlockly Workshop

Tony Strasser Leave a Comment

This coding workshop/tutorial introduces participants to the KookaBlockly graphical coding editor. It requires at least two Kookaberries, a few selected peripherals and a PC to which the Kookaberry can be connected (tethered). It also needs a partner with another PC running KookaSuite for the interactive radio activities. However, these are just a small part of the whole workshop. Overview KookaBlockly …

Start Your Engines

John Phillips Leave a Comment

This Tutorial simulates the starting of a car engine when the petrol tank is 75% full using one Kookaberry. You will then connect it to another Kookaberry and show how the engine can only be started when the tank is both 75% full AND an ignition button is pressed. This simple and fun example illustrates how using the Kookaberry in …

Wireless Networking

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In this Tutorial you will create a two-Kookaberry radio data network using their on-board packet radio chips and antenna. You will be using the Semaphore app which, when run on two or more Kookaberries, can send text, graphic and sound content wirelessly to each other at the push of a button.   Setting up Connect a Buzzer to Connector P2 …