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Blink a LED and Write to a Screen-KookaBlockly
Overview This tutorial describes how to write a simple KookaBlockly programme to blink a LED or sound a buzzer, and also how to write “ON” and “OFF” on the Kookaberry’s screen. A pdf of this Tutorial, as well as the two KookaBlockly prog...
Force of Gravity
Overview This resource is an experiential demonstration of the force of gravity. The force of gravity is what keeps our feet on the ground. We are all accelerating at around 9.8 metres per second per second towards the center of the eart...
Bushfire Risk Indicator
Overview This resource is in five parts Resource 1: Learn how to operate a servo. Resource 2: Use a servo to make a rudimentary bush fire risk indicator controlled by buttons on the Kookaberry Resource 3: Use a temperature sensor to chan...
Measuring temperature and relative humidity- KookaBlockly
Overview This tutorial/lesson plan describes how to create two KookaBlockly programmes to measure Relative Humidity (RH) and Temperature using the DHT11 peripheral and the Kookaberry microcontroller STEM platform. One programme records c...
Blink a LED to send a distress signal
Overview The purpose of this sequence of resources is to allow teachers to complete most of the Stage 3 DT coding learning outcomes in just the single historical context of the electric telegraph and sending a distress signal The Kookabe...
Apps to get you started
This Tutorial introduces some fun Apps (and some serious ones) to get you started using the Kookaberry straight out of the Class Kit box. No internet or WiFi access is needed to operate your Kookaberry. Only a few Apps will require you t...
Conserving Energy
This project explores the conservation of energy in family households. It brings together the two Australian Curriculum Technologies streams (Design & Technologies , and Digital Technologies) to switch off the lights in a model house u...
Recreating the LightMe App in KookaBlockly
This is a Digital Technologies project that recreates the preloaded LightMe app on the Kookaberry using the KookaBlockly visual programming editor Overview The LightMe preloaded app measures the level of ambient light and generates an ou...
Getting Started with KookaBlockly
Overview If you are familiar with Scratch or any other visual programming environment, this tutorial should provide just enough guidance to allow you to program your Kookaberry in real-time using KookaBlockly. You can download a pdf from...
Making 3D Printed Handles
This Tutorial provides all the information necessary to print your own 3D handle for a Kookaberry Specification Filament: PLA plastic, 17.08 grams Printing Parameters: 0.2mm extrusion with 15% infill Notes: No sup...
Introduction to digital systems
This Tutorial describes a digital system and uses the Kookaberry STEM platform to illustrate its fundamental principles What is a digital system? Digital systems receive information from Input devices such as a mouse, motion detector, mi...
Pulse Width Modulation (PWM)
This Tutorial describes PWM and how it’s principles can be demonstrated using the Kookaberry ecosystem. Overview Specifically, this Tutorial will describe how the speed of a motor or the intensity of an LED is controlled in the digital...
KookaBlockly Workshop
This coding workshop/tutorial introduces participants to the KookaBlockly graphical coding editor. It requires at least two Kookaberries, a few selected peripherals and a PC to which the Kookaberry can be connected (tethered). It also ne...
Getting Started with your Kookaberry
This tutorial will demonstrate how to turn the Kookaberry on, run an app and configure its ID and other parameters. A pdf of this Tutorial can be downloaded from the sidebar to the right It is important to note that the Kookaberry does n...
Making Music
This Tutorial demonstrates how the Kookaberry can enhance the Music subject. Currently there is one Lesson Plan; two Apps that contain music selections and introduce their musical notation; and two that are stand-alone or can be used in ...
Start Your Engines
This Tutorial simulates the starting of a car engine when the petrol tank is 75% full using one Kookaberry. You will then connect it to another Kookaberry and show how the engine can only be started when the tank is both 75% full AND an ...
Wireless Networking
In this Tutorial you will create a two-Kookaberry radio data network using their on-board packet radio chips and antenna. You will be using the Semaphore app which, when run on two or more Kookaberries, can send text, graphic and sound c...
Data Logging
Data logging and on-board storage of the data being measured is a unique feature of the Kookaberry. In this tutorial the LightMe app will be used to measure the level of ambient light over time. The measured values will then be uploade...
Binary Numbers
This short Lesson Plan will demonstrate the conversion of binary to decimal numbers and vice versa It will use the Kookaberry BinaryNumbers app which requires no peripherals. A 5-bit number is used in this demonstration. Directions Step ...
Practice makes perfect
Students will design and run an obstacle course whilst using the BalanceMe app on their Kookaberry with the aim of improving their balance and reducing their number of ‘drops’. The BalanceMe app emulates an egg and spoon, detecting a...
Making Music
Students will explore musical pitch and tune bottles using their Kookaberry. Teacher background and information Tuning bottles Line up the 8 bottles in a safe solid place. Fill up bottle one with water. Pour a little less water into bott...
Food for thought
Students will investigate the Australian Guide to Healthy Eating and collect and analyse data about the diets of themselves and their classroom peers....