This project explores the conservation of energy in family households. It brings together the two Australian Curriculum Technologies streams (Design & Technologies , and Digital Technologies) to switch off the lights in a model house using a Kookaberry and a preloaded app (D&T) recreate the app from scratch using the KookaBlockly visual code editor (DT) The Boston Museum’s “Engineering is …
Recreating the LightMe App in KookaBlockly
This is a Digital Technologies project that recreates the preloaded LightMe app on the Kookaberry using the KookaBlockly visual programming editor Overview The LightMe preloaded app measures the level of ambient light and generates an output signal that can be used to light an LED when it falls below an adjustable threshold. The full MicroPython code for the preloaded app …
KookaBlockly Workshop
This coding workshop/tutorial introduces participants to the KookaBlockly graphical coding editor. It requires at least two Kookaberries, a few selected peripherals and a PC to which the Kookaberry can be connected (tethered). It also needs a partner with another PC running KookaSuite for the interactive radio activities. However, these are just a small part of the whole workshop. Overview KookaBlockly …
Start Your Engines
This Tutorial simulates the starting of a car engine when the petrol tank is 75% full using one Kookaberry. You will then connect it to another Kookaberry and show how the engine can only be started when the tank is both 75% full AND an ignition button is pressed. This simple and fun example illustrates how using the Kookaberry in …
Practice makes perfect
Students will design and run an obstacle course whilst using the BalanceMe app on their Kookaberry with the aim of improving their balance and reducing their number of ‘drops’. The BalanceMe app emulates an egg and spoon, detecting and recording out-of-balance events. This plan currently only exists in hard copy which can be downloaded from the sidebar to the right …