ReTimer

Tony Strasser Leave a Comment

This App measures reaction time by pressing Button B after the three LED lights go out. Directions A pdf of these directions can be downloaded from the sidebar to the right Setup This app does not require any external peripherals – it uses only the buttons and the LED’s on the front of the Kookaberry.  Navigate to the ReTimer app …

Lander

Tony Strasser Leave a Comment

This is a retro computer game where you try to guide a Lunar Lander to a small platform without crashing it. Overview You control the pace and angle of descent of a lunar lander coming down from a random position at the top of the screen to land it perfectly on a small platform at the bottom of the screen. …

BounceMe

Tony Strasser Leave a Comment

This measures, logs, and displays instantaneous acceleration using its on-board accelerometer. Suggested usage is not to throw the Kookaberry about as it will get damaged.  Instead, it can be dropped carefully on a padded surface; held whilst you jump on a trampoline; go on a swing; go down a slippery dip; go on a seesaw; and run or hop. The …

BinaryNumbers

Tony Strasser Leave a Comment

This demonstrates how to convert decimal numbers to binary and vice versa. A 5-bit number is used in this demonstration. Directions Step 1: Setup This app needs no peripherals. Step 2: Running and using the app Navigate to the BinaryNumbers app and press Button B to run. There  are three modes controlled by successive presses of Button B as follows. Show: …

Move Music

Tony Strasser Leave a Comment

This plays musical notes using gestures. It uses its on-board accelerometer to play the C Major scale in the seven octaves of a standard piano. Directions Step 1: Setup Set up the app by plugging a Loudspeaker into P4 and (optionally) a Touch Sensor into P5. You don’t really need the touch sensor as the notes can be played by pressing …

BalanceMe

Tony Strasser Leave a Comment

This emulates an egg-and-spoon race. The on-board accelerometer is used to simulate the spoon. The egg is a dot within a circle on the screen. The time and number of drops at the finish of a race is stored on the Kookaberry and transmitted to the teacher’s Kookaberry for display on the classroom smart board or monitor. The ListenLog app …